Andor Lilienthal (2648) - Vyacheslav Ragozin (2587)
[E25]
Moscow, RUS (Rd. # 2), 1935
[A.J. Goldsby I]
You definitely will need a chess set to play
over this game.
(There are NO diagrams. Well ... maybe just one.)
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The 3rd Greatest Chess Game Ever?
Maybe one of the most beautiful games ever played. Black sacrifices twice for
a combination that befuddles even the most powerful chess - playing computer
programs. (This might not be true today ... but was very
accurate when I first wrote these words - sometime around the late 1990's. -
ed.)
I consider this game to be easily in the list of, "The Ten Most
Beautiful games of Chess Ever Played." No less an authority than GM Andy
Soltis concurs with this assessment. In his book, "The 100 Best," he
considers this the sixth most beautiful game ever played.
This game is almost
a secret among GM's. I think the average chess player has never even seen this
game. It is a game for the ages. One of the most interesting games in the annals
of chess. It is unclear exactly where White went wrong.
(GM Soltis found not
one
move that he could find to hang a 'question mark' on! In addition to this,
Soltis awarded like 11 exclams and two (2) double-exclams during the course of
this game.)
A game of exceptional beauty and one that was fascinating also to
analyze.
1.
d4 Nf6; 2. c4 e6; 3. Nc3
Bb4; The Nimzo-Indian Defense.
At one time, this defense was the most commonly played of
all QP openings.
4.
a3, This is the Samisch
Variation.
Soltis writes: "This game was played in the heyday of the
Samisch Variation."
[
White could also play:
4.Qc2, which is, "The
Classical System." (A favorite of Capablanca's.);
Or
White could try:
4.e3,
which is,
"The Rubinstein System." (A favorite of many modern GM's.) ]
4...Bxc3+;
5. bxc3 c5;
This was the main line at the time this game was played.
Black
counter-attacks the center. This is not the only line for Black, however.
[ Black
could also play:
5...d5; 6.f3 c5;
7.cxd5 Nxd5; 8.dxc5 Qa5; 9.e4 Ne7!; 10.Be3 0-0;
11.Qb3 Qc7; 12.a4 e5;
13.Bc4 Nec6;
The end of the column of MCO. (Col. # 49, pg. # 549; MCO-14.)
14.Qa3 Na5; 15.Bd5 Na6; 16.Rb1, ("+/=") It would be sufficient to stop here.
White
has a slight but persistent advantage.
MCO-14 continues: 16...Be6;
17.Bxe6 fxe6; 18.Qa2 Nxc5; 19.Bxc5 Qxc5;
20.Qxe6+ Kh8; 21.Ne2 Qe3; 22.Qxe5
Rad8!; 23.Qxa5, Draw. (1/2 - 1/2)
GM B. Gelfand - GM N. DeFirmian; Moscow, 1990.
(23...Rd2; 24.Qb5 Rfd8; 25.Qc4 h6; 26.Rf1 R8d3; 27.Qc8+, is a
perpetual check.)
[ See MCO-14; Pg.'s # 549-500; col.'s # 49-54, notes (a.)
thru (x.);
{Mainly column # 49, & note (f.) here for the end of the column.} ]
Or
Black could play: 5...0-0; 6.f3 Ne8; 7.e4 b6; 8.Nh3 Ba6; 9.e5! Nc6; 10.Bg5 f6;
11.exf6 Nxf6; 12.Bd3, "+/=" White is just a little bit better.
Dittman - L. Pachman; Marianske Lasne, 1960.
[ See MCO-14; Pg.'s # 549-500; col.'s # 49-54,
notes (a.) thru (x.);
{Mainly column # 54, & note (x.) here for the end of
the column.} ]. ]
6.
f3, Controlling the center.
This
is one of the main ways of playing this particular variation.
[
MCO gives the
variation: 6.e3 0-0; 7.Bd3 Nc6; 8.Ne2 b6; 9.e4 Ne8;
10.0-0 Ba6; 11.f4!?, (11.e5!?,
"+/="); 11...f5; 12.Ng3 g6; 13.Be3 cxd4!;
The end of the column of MCO. (Column
# 52, page # 549.)
14.cxd4 d5!; 15.cxd5 Bxd3; 16.Qxd3 fxe4; 17.Qxe4 Qxd5; "=/+"
Black has played a little too aggressively, and Black has the advantage.
GM A. Yusupov - GM A. Karpov; Linares, 1993.
[See MCO-14; Pg.'s # 549-500; col.'s #
49-54, notes (a.) thru (x.);
{Mainly column # 52, & note (r.) here for the
end of the column.} ]. ]
6...d5;
Striking at the center.
Hitting the center cannot be that
bad.
(But in certain variations of the Nimzo-Indian, Black should
not define the center too early.)
[
MCO gives the line: 6...Nc6; 7.e4 d6; 8.Be3 b6; 9.Bd3 Na5;
10.Ne2 Ba6; 11.Ng3 Qc7; 12.0-0 0-0-0; 13.Qe2 Nd7;
The end of the column.
(Col. # 53, page # 549.)
14.f4 Rde8; 15.e5, "+/=" 15...f5; "~"
"produces a sharp but
roughly equal position." - GM N. DeFirmian.
GM Sagalchik - IM Ashley; New
York, 1995.
[See MCO-14; Pg.'s # 549-500; col.'s # 49-54, notes (a.) thru
(x.);
{Mainly column # 53, & note (u.) here for the end of the column.} ]. ]
7.
e3 0-0; 8. cxd5 exd5!?; [Again] Controlling the center.
Soltis
writes: "Today 8...Nxd5; is regarded as giving Black greater
counterplay."
I note that this move is the first choice of many computer
programs.
It is also an extremely logical one.
(Following the old rule of,
"Capturing towards the center.")
[
8...Nxd5!?; 9.Ne2 Nc6; 10.e4, "+/=" ]
9.
Bd3, White develops and prepares castling.
Simple development is both good and the order of the day.
[
Definitely not: 9.dxc5? Qa5; 10.Ne2 Re8; "=/+" lets Black regain the pawn with a
superior pawn structure. ]
9...Nc6;
10. Ne2 Re8; Centralization.
This is good,
as Rooks belong in the center on half-open files.
11.
0-0 a6!; Black
expands on the Queen-side.
Soltis comments: "This last move begins a rare
but promising plan of queen-side expansion."
12.
Qe1 b5; 13. Qf2!?, Best?
Soltis does not question this move, but perhaps White should meet Black's
Queen-side advance a little more energetically.
[
Maybe White could try: 13.a4! "=" Maybe - "+/=".
White does get around to a4 in the actual game,
but
Black had more time to prepare to meet it. ].
13...Be6;
(Maybe - '!') The best square for the Bishop. (At this moment.)
Soltis gives a diagram here and then makes the following comment: "The
middlegame is shaping up as a struggle over whether White can achieve [the
central pawn advance] e3-e4 safely. If he can, he will have the advantage. But
here for example, 14. e4, dxe4; 15. fxe4, cxd4; 16. cxd4, is met strongly by
16...Ng4!"
[
Black could have also played: 13...Qd6!?; "+/=" or 13...Bb7!? "~"
].
14.
h3, Prevention.
(Maybe an exclam.)
White needs this
prophylaxis.
[
14.e4? dxe4;
15.fxe4 cxd4; 16.cxd4 Ng4!; "/+" and Black has a very clear advantage. ].
14...Ra7!;
A surprising Rook luft.
Soltis gives this move an exclam. It certainly deserves one, as it is a
difficult move to predict.
The Rook can now move laterally to anywhere it is
needed ... ... such as a quick doubling on the e-file for Black.
GM
Soltis comments:
"And now 15. e4, would invite 15...dxe4; 16. fxe4, cxd4; 17. cxd4, Bc4!; 18. Bxc4, bxc4; 19. e5, Nd5; with strong chances for Black."
[
Junior 6.0:
14...Na5!?; 15.Rb1 Qe7; 16.dxc5 Qxc5; 17.e4 Qxf2+; 18.Rxf2 Nc4; "=" -
0.05/12;
Black could have also tried: 14...Qd6!?; "=" with
a fair game. ]
15.
Bd2; White must develop.
Not
a fancy move, or even a great one. But sometimes you just have to concentrate on systematically developing your whole Army.
[
15.e4!? ('?!') 15...dxe4; 16.fxe4
cxd4; 17.cxd4 Bc4!; 18.Bxc4 bxc4; 19.e5 Nd5; "=" (Maybe - "=/+")
Black clearly has the better prospects here.
]
15...Qb6;
The lady enters the fray.
Black uses
his Queen to support the dark squares.
[
Black could have also played: 15...Bc8!?;
or 15...Qd6!? ]
16.
Rfb1!, "+/=" A very nice move.
Once again, Soltis awards this move
an exclam.
Strangely enough, the computer finds this move almost instantly.
This is a good move because it restrains Black's Pawns on the
Q-side!!
Soltis
gives the comment: "Once again, the advance e3-e4 is premature. (16. e4,
dxe4; 17. fxe4, cxd4; 18. cxd4, Bc4!;)."
[
16.e4 dxe4; 17.fxe4 cxd4; 18.cxd4 Bc4!; "="
(Under-mining the light squares, and indirectly White's big center.)
]
16...Rae7;
Task completed.
Black has completed his unconventional - but effective -
development.
17.
a4!?, (Maybe - '!') Undermining the Black Pawns on the
Queen-side.
Soltis comments:
"This forces
Black to loosen pressure on the center since 18. axb5, is threatened and
17...b4; (?) 18. dxc5, costs him a pawn."
[
17.e4!? cxd4; 18.cxd4 Nd7; 19.a4, "+/=" 19...b4; "~" ]
17...c4;
Space (& tempo) gainer.
Black gains space and forces White's Bishop
back.
18.
Bc2 Bc8; Black re-deploys.
Very nice, and almost worthy of an exclam. Black
clears the e-file for his Rooks.
19.
Ng3 h5!; (Maybe - '!!') RESTRAINT
& PROPHYLAXIS.
Very nice. Very, very, very nice. And not at all obvious. (Strangely enough, the computer gives this move after just a few minutes of
thought.)
Black prevents White from expanding on the King-side. (Normally,
this move would be avoided, as it would create weaknesses on the King-side for
Black.)
Black also has the tactical possibility of 'bumping' the Knight on g3,
should White try to get his "big center" rolling.
Soltis
writes:
"Another discouragement, (20. e4, h4.) Ragozin had also prepared to answer 20. Nf5, Bxf5; 21. Bxf5, with 21...b4!; 22. cxb4, Nxd4!;
(23. exd4, Re2.)"
Soltis gave this move an exclam,
but perhaps it (possibly?) deserved two.
20.
Ne2, Again, seemingly the best.
It is also the first move chosen by most
computer programs.
The computers assign a very large edge here for White,
ranging from "+/=" to "+/".
So it seems that White is clearly better, or we have found a position that the computers do not understand!
[
20.e4!? h4; 21.Nf1 dxe4;
22.axb5 axb5; 23.fxe4 Nxe4; 24.Qxh4 Bf5!; "<=>"
Or 20.Nf5 Bxf5; 21.Bxf5 b4!; 22.Rb2,
(22.cxb4?! Nxd4!; 23.exd4?
Re2; "/+" )
22...b3; "=/+" ]
20...Nd8;
21. Ra2!, White maneuvers skillfully.
Soltis
gives this move an exclam and then writes: "Threatening 22. axb5,
axb5; 23. Rab2, Bd7; 24. Ba4."
[
Maybe White could have tried: 21.Qh4!?, "+/=" when the computers show at least a slight edge for White. (Maybe
"+/-") ]
21...Bd7;
(Forced.) Black supports b5.
Right
now, it looks like Black is being pushed around by White.
[
21...Bb7!?; ('?!') 22.axb5 axb5; 23.Rab2 Bc6; 24.Ba4!, "+/="
]
22.
axb5 axb5; 23. Rba1, White creates a
"battery."
White doubles on an open file.
It is clear Black's pawns (Q-side) are
fixed on the light squares and his Bishop is somewhat bad.
Yet it is also
clear that White has no real concrete points of attack in the immediate future.
(At least for his Rooks along the now wide open a-file.)
[ 23.Bc1!? ]
23...Bc8;
24. Rb2, White rearranges his forces.
Having prevented any inroads or incursions into his Q-side
via the a-file, White now targets the b-pawn.
[24.Qe1!?]
24...Bd7;
Again, protecting b5.
According to the computers, White still has a small but secure edge.
(Soltis
now gives each player an exclam for their coming moves.)
25. Qh4!, Looks like White is
moving in for the kill.
It now
appears that White is targeting the weakened Kingside squares for encroachment.
White can now play his Knight back to g3, and consider the pawn advance,
e2-e4.
(Soltis also gave this move an exclam.)
[ 25.Bc1!? ]
25...Ne6!;
Black moves his Knight over to the Kingside.
Definitely the best move, the Black Knight re-joins the game.
[The computer(s)
also like this move.] (&
Soltis also gave this move an exclam.)
26.
Kh1, (Maybe - '!?') Hiding the King.
It is obvious that after the e3-e4 advance the White King could
be vulnerable
on the a7-g1 diagonal. So White takes the sensible precaution of
hiding his King in the corner.
GM
Soltis
writes: "Again 26. e4, fails, this
because of 26...dxe4; 27. fxe4, Nf8!; 28. Ng3 Ng6; 29. Qg5, h4; But
Ragozin preferred 26. Kf2, as a preparation for g2-g4, which should have been
White's middlegame goal all along, instead of e3-e4."
Perhaps GM Soltis
is indicating that White has chosen the wrong middle-game plan?!?
[
Probably best is: 26.Kf2!, with the idea of g2-g4. - GM V. Ragozin.
]
26...Nf8;
27. Ng3!?, Interesting.
(It is not
clear what mark this move should receive!)
MANY annotators have given this
move an exclam, but Soltis does NOT award that mark to this move.
The
computers assign a HUGE edge to White right now, it is pretty obvious the following play may be beyond the average computer's ability, even in the year
2001!
Soltis writes:
"Finally, it seems, all the gears and levers are in
are in place for 28. e4."
[
The computer likes: 27.Nf4 ('!') 27...g6; 28.e4!, "+/-"
It is also obvious, AFTER analyzing this game, that Black
could have
played the same move here, and transposed back to the game. ]
Diagram
Black to move. What move would you play?
(I
give a diagram here, because of all my 'Top Ten' games,
this one is not very well-known ... but deserves to be!)
27...Rxe3!!;
(Maybe '!!!/!!!!!') A FANTASTIC move!
A brilliant, brilliant,
really BRILLIANT move!!! (Did I say it
yet? This is an incredibly brilliant and inspired move!)
The computers think
all day long and do not play this move.
The computers also evaluate this
position as winning for White. (Even after several hours of analysis!!)
This
is also an extremely long winning combination. Black may not be clearly winning
until nearly move 50. It is also an extremely complex combination.
Even
computers cannot successfully calculate this line until the end.
28.
Bxe3
Rxe3; The bombardment continues.
"Whether Black had calculated the combination to move 33 or had
given up the exchange intuitively to destroy White's middlegame plan, his
thinking is impressive." - GM A. Soltis.
"Black has played an
extremely fine combination, perhaps one of the finest on record." - GM M.
Botvinnik. (Writing for a Soviet newspaper.)
"One of the best games and
one of the finer combinations ever recorded." - GM Jan Timman.
(Writing for
a Dutch chess magazine)
"To me, it almost seems that GM's have kept this
game a secret, and have held it back for their own enjoyment!" - LIFE - Master
A.J. Goldsby I
29.
Nxh5, (Maybe - '!?") Pawn snatching. (A fun, but often
risky sport!)
White grabs a pawn,
but also expends a vital tempo.
[
Another option was: 29.Qf4!? "~"
Also possible was: 29.Bf5, "~" ]
29...Nxh5;
30. Qxh5 Bc6; This move is forced to guard d5.
Soltis
writes: "The c3-pawn cannot
be defended directly because of 31. Ra3, Re1+; 32. Kh2, Qc7+; 33. g3, (forced); 33...Qg7; hitting the Rook and threatening mate, (...Qe2#)."
31.
Qg5, (Maybe - '!')
White's position still looks VERY impressive,
and the
computers still consider White's position nearly winning.
("+/")
[
31.Ra3? Re1+; 32.Kh2
Qc7+; 33.g3 Qe7!; "-/+" ].
31...Rxc3!!;
(Maybe - '!!!') Wow!
(Hey! YOU come up with something better!!)
Another stunning
move that goes without comment from Soltis. Black appears to be trapping his own
Rook.
(Already
down in material, this looks move more like a blunder.)
32.
Qd2
Rxc2!; (Maybe - '!!') More sacrifices.
Since it is not at all clear what Black intended, at
least to the average player, I feel this move fully deserves an exclam.
Black
has sacrificed TWO exchanges, an occurrence which is very rare at the GM
level.
Soltis
writes: "Of course, not 32...b4; 35. Qxc3. Black has visualized
correctly that the White Rooks will lack a point of penetration and that the
Queenside pawns will be the game's featured performers for the next ten
moves."
The computers now all consider White to have a
decisive
advantage. ("+/-")
[
Many of my students want to play the move, 32...Rxf3!?; at this
point in the game. ].
33.
Rxc2 Ne6; 34. Rd1 b4; Onward! Upward!
The last two
moves look like they were forced for both sides.
Soltis
writes: "The
threat is 35...Ba4; e.g., 35. Rb1, b3; and ...Qxd4."
35.
Rb2[], (Forced/Box. Plus, White sets a small trap.)
This is forced, and the computer finds this move instantly.
The computers
(Fritz and Junior 6; and CM 7000) are all [still] giving White a big edge here.)
[
Not 35.Kh2?? Ba4; "-/+" ]
35...b3;
This is forced.
The
pawns continue their relentless advance.
[
Of course not:
35...c3?; (An obvious-looking pawn-fork.) because of: 36.Qxc3! bxc3; 37.Rxb6, "+/-" and White is winning easily. ]
36.
Qc3, What else?
White blockades the c-pawn.
[
36.f4!? ]
36...Nc7;
Sneaky Knights.
Black
is going to attack the critical squares and try to break the blockade.
Soltis
writes: "Black can break the
c3-blockade with 37...Nb5."
37.
Re2 Qa7; A good move.
Black grabs the a-file.
38.
Qb4, (Maybe - '!?') White struggles to activate his
pieces.
White attempts to free himself.
[ 38.Re7!? ]
38...Nb5;
39. Re7, Looking for "Mr. Good-bar," er ...
counterplay.
White is doing his best to activate his Rooks.
[
39.Qe1!?
Nxd4; (39...c3!?;
40.Re8+ Bxe8; 41.Qxe8+ Kh7; 42.Qxb5
c2;
43.Rc1 Qa3;
44.Qd3+ g6; 45.Qe3 Qb4; "~" )
40.Re7
Qb6; "<=>" (40...Qc5!?)
]
39...Qa3!;
Very cool.
Down 2 exchanges, Black offers to swap Queens.
Soltis awards this move
an exclam.
If White now exchanges Queens, the Black Pawns will march in almost
unopposed.
[
39...Qb8!?; 40.Re3! ]
40.
Qe1!, Run away, run away!
(Soltis also awards this
move an exclam.)
White
cannot exchange Queens.
Soltis
writes: "White has zero chances in the endgame of
40. Qxa3, Nxa3; 41. Ra7, Nb5; 42. Ra6, Bd7; 43. Rb1, Bf5; or 41. Rc7, Ba4; 42.
Ra7, c3!"
[
White should not play: 40.Qxa3!?; ('?!') 40... Nxa3;
41.Rc7, This seems best.
( Soltis also gives the line: 41.Ra7 Nb5; 42.Ra6 Bd7;
43.Rb1 Bf5; "=/+" )
41...Ba4; 42.Ra7 c3!; Soltis stops
here. 43.Rg1 b2; 44.Rxa4 c2; 45.Rxa3 c1Q; 46.Rb3 g6; "=/+" Black is clearly
better. ]
40...c3!;
Cute. (And very cool.)
Once again, Black plays the most accurate move.
Soltis also awards this move an exclam.
Soltis writes:
"A courageous
decision, allowing White to return material for chances of perpetual check. On
40...Kf8; 41. Re3, or 40...Qa8; 41. Qb4, and Black would have had more to deal
with."
[
Not 40...Kf8?!; 41.Re3, "+/-" or 40...Qa8!?; 41.Qb4, "="
].
41.
Re8+!?, The critical
move of the game.
Soltis does
not comment on this move, yet it is a very critical decision.
Time may have been a factor here for both parties at this point.
(I am not sure of what the time control was in this tournament.)
[
41.Ra1!?, (Maybe - '!') This MIGHT be best. 41... Qd6!; This looks forced.
(41...Qb4?; 42.Ra8+ Bxa8; 43.Re8+ Kh7;
(Or 43...Qf8; 44.Qe7, "+/-")
44.Qh4+, ("+/-") with a winning attack. )
42.Re8+ Kh7; 43.Re5 b2; "~" {Unclear.}
One slip-up by White, and Black's Pawns will prove to be decisive. ]
(Now
Black seems to be clearly better no matter what White plays.)
41...Bxe8; "=/+" 42.Qxe8+ Kh7;
The plot thickens.
White
continues with his plan. At this point, its fairly easy to play Black ... just push pawns!
Soltis
writes: "Now 43. Qxb5, c2; would be an
appropriate finish."
43.
Qxf7, The best.
White
is running out of tricks.
[
43.Qxb5? c2; 44.Rf1 c1Q; "-/+" ]
43...Qa8!;
Carefully, very carefully.
Black secures his first rank. (And guards against a
possible perpetual check.)
(Soltis also awards this move an exclam.)
[
43...c2!?; 44.Qh5+, is unclear. "~" ]
44.
Re1, Does White have a threat?
(Yes.)
Soltis
writes: "White finds one
last way to use his rook: a threat of ... 45. Qh5+, Kg8; 46. Re8+."
[
44.Qf5+ Kh8; 45.Re1, probably transposes back to the game, after 45...Nd6. ].
44...Nd6;
45.Qc7 c2!; (Maybe - '!!')
GM Soltis also awards
this move an exclam.
Soltis
writes:
"Black wins after 46. Qc3, Qc8; 47.
Qd3+, Nf5!."
46.
Qxd6, Last gasp.
White may as well take.
It really does
not matter what move White makes here. He is lost. (See below.)
[
Var. # 1.) 46.Qc3 Qc8!; 47.Qd3+,
(47.Qb2, and now: Junior 6.0: 47... Nb5;
48.Qxb3 c1Q; 49.Rxc1 Qxc1+; 50.Kh2 Qc4; 51.Qb2 Nxd4;
52.Qb7 Ne2;
53.g4, "-/+"
- 2.49/14 )
47...Nf5!; "-/+" - GM A. Soltis.
Var. # 2.) 46.Rc1 Nc4; 47.Qf4 b2; "-/+"
Var. # 3.)
46.Qb6 Qa3; (46...Qe8!?)
47.Qc7 Nc4; "-/+"
Var. # 4.)
46.Re7
Qa1+; 47.Kh2 Qxd4; "-/+"
Var. # 5.)
46.Kh2 Nc4; "-/+" ]
46...b2;
47. Qf4, One last trick.
Soltis writes: "A final trap: 47...b1(Q)??; 48.
Qf5+, g6!; 49. Qf7+, and White draws by perpetual check." ("=")
[
47.Qc7 b1=(Q); "-/+" ]
47...Qc6!;
White Resigns, 0 - 1.
GM Soltis
also awards this move (Black's 47th) an exclam. This is the final move of the game.
GM Andrew
Soltis crafts the beautiful comment: "A glittering lesson on the
relationship between material and position."
GM Salo Flohr,
(The
"Grand, Old Man" of Soviet Chess.); writing for a Soviet magazine;
called this,
"One of the greatest masterpieces ever created on a chess
board."
While it IS an EXTREMELY beautiful game, I wonder a little bit
about White's
41st move. It IS the critical move. Even though Black MIGHT win
following the
analysis, it is much more difficult than the actual game. Also,
the computer evaluations of the position change fairly dramatically after
White's 41st move, so I do think that this might have been, "The losing
move," for White.
But you should also remember it took nearly two months
of computer analysis and a microscope to find it. Many GM's may have considered
the position lost for White, once the Black pawns got rolling. (So they did not
expend the effort to search for any improvements.)
I consider this the 3rd
most beautiful game ever played.
It is an astounding game where most Masters
will make a comment like: "It is impossible to pinpoint exactly where White
went wrong."
This is a very beautiful game.
(And an extremely exceptional one
also.)
I cannot recall one other GM game where a double exchange sacrifice was played to liberate pawns to advance for the win. (Usually such sacrifices are made simply to expose the opposing King to a mating attack.) I also have analyzed literally hundreds of games with the computer, and there are very, very, very few games where the computer does not almost immediately find the
win. Perhaps this will be the new standard for finding and judging really outstanding games, at least until computers get even more powerful.
[
Not 47...b1Q??; 48.Qf5+ g6; 49.Qf7+, "=" ]
0
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