All
the
best
in chess.
(TM) |
(Navigation bar
directly below.)
*******
|
© A.J. Goldsby, 2015.
(All rights reserved.)
****************
Click HERE
to see my
Chess Items.
****************
****************
Buy a book
from Amazon.com
(And help me out as well!)
****************
Click HERE
...
to see a list of the businesses that help to sponsor all of
my chess efforts.
| |
The Basic Principles of Chess?
|
It
would be too long and a trifle boring to try to map out exactly how I arrived at the
four basic principles for each phase of the game. Suffice it to say that I have
been teaching the four basic ideas {principles}
out of the opening ... ever since I was just
a teenager. (I am now 46 years old.)
And I studied hundreds --- what I considered to be nearly perfect, model games
--- of
master level engagements; to arrive at what I considered to be the four basic
principles of the middlegame and also the four basic principles of the
end-game.
For
example, after studying literally hundreds of games, after [looking
for] a quick attack on the King, (which
is only possible a small percentage of the time);
the next thing masters do is to post their pieces on good squares. I studied as
many games as I could, and I was constantly making notes in various books and
notebooks. And then I would make a list and then update it. (Etc.)
VERY IMPORTANT!!!
-
I
consider the four basic principles ... to be a tremendous aid in
GENERATING good Possible moves!!
-
AFTER
you have generated a few candidate moves, you run through each move ...
individually ...
using the entire checklist to see if the possible, selected move ... fits in
with the needs of the position.
-
Use
the principles below - as a guide!!! In other words, check to see if that
idea or principle is possible. I.e., if you are doing the middlegame: First
you check to see if an attack on the King is possible. (Do you have some of
the basic prerequisites that are necessary to allow a successful attack on
the King?) If the answer is ... "No, I don't think I can realistically
attack the King from this position," then the next step is to
look for play, open files and the like. By now you should be getting the
basic idea.
The Four (4) Basic Principles of the Opening
("Chess Develops Powerful
Minds")
-
Control the Center.
(Only the center matters now!)
-
Develop your pieces towards the Center.
(Efficient development.)
-
Protect your King AND castle early!
(A two-part equation.)
-
Maintain the Material Balance, unless you are playing a Gambit.
(With an emphasis on SQUARE CONTROL!)
---> Use these principles at least until you have castled.
(But remember!! The job of the opening is not finished until ALL your pieces
are in use.)
***********************************************************************************
The Four (4) Basic Principles of the Middlegame
("Alert Play will
triumph.")
-
Attack the King.
(A good attack on the king will finish the game - the most
quickly.)
-
Look for P. L. A. Y.
(Generally improve the squares that your pieces
stand on - improve your position.)
[
P.L.A.Y. = Out-Posts,
Lines for the Rooks, Diagonals
(Angles) for the Bishops; and Pawn Breaks (“Y”)
or Space
Grabbers. ]
-
Make, and attack
weaknesses.
(A fundamental principle of the mid-game in chess!)
(A weakness is defined as: Organic Pawn weaknesses, bad structure, a very cramped position, pieces on very poor squares, poor King safety/compromised King position; unprotected pieces or units; units near the edge of the board – especially if they are unprotected.)
-
Find a transition into a favorable
(better) Ending. (The next phase of
the game.)
---> Use this set of principles at least until you have swapped the
Queens and there are only 2-3 pieces,
(per side); left on the chess-board. (There is no hard
and fast dividing line here, experience will help.)
***********************************************************************************
The Four (4) Basic Principles of the Endgame
(NO really good pneumonic
yet. I use, "I've been moved to
Kentucky," for lack of anything better.)
-
I.D.
(identify) The Pawn Structure.
(I.D. = Improve yours, deface, degrade, or destroy his. Prepare for the ending!)
-
Better Squares.
(GM's constantly seem to be re-shuffling their pieces
during the endgame.)
(Constantly look for new/better squares to RE-DEPLOY your pieces to.)
-
Pawn Majorities.
(Useful for many things, like restricting your
opponent's pieces.)
(By hook or by crook …) Make a Passed Pawn and then PUSH it!!
-
Activate the King!
(The King is a fighting piece in the endgame, so use it!)
REMEMBER:
These are only used as a guideline and as an aid to thought
processes!!
Mixing
IS possible!! (In other words, you might already have castled as White. Maybe
you are already thinking middle-game thoughts. However, your opponent might
still be
thinking about the opening phase ... especially if he (or
she) has not yet castled,
and/or is severely lagging in completing the process of mobilizing of all of his
pieces.)
Generally,
these are met to be just an aid, or ... "A CANDIDATE MOVE GENERATOR."
(For every rule or principle in chess, there is nearly
always an exception of some type!)
Click
HERE to return to my "Opening
School," page one.
Click
HERE to return to my Home Page,
(for this
particular web-site.)
Click
HERE to go or return to my "Site
Map" for this sight.
*******
Click here to return to the first page in
this series. *** Click
here
to go to the next page in this series.
********************************************
Copyright
(c) A.J. Goldsby I
Copyright (©) A.J. Goldsby, 1975 - 2014.
Copyright © A.J. Goldsby, 2015. All rights
reserved.
*******
This
page was actually created in June, 2004. (I wrote a little bit on it, but I never
finished it.)
This
page was first posted on the Internet: Thursday; August 26th, 2004.
This page was last updated on 03/06/15
.
 |