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  Opening Trap - Vienna Game (#01) 


  A.J. Goldsby I (2250) -  Anonymous (1800)  
[C25]
  Un-rated Game / Internet Chess17,08,2004.  

 [A.J. Goldsby I] 

A NICE LITTLE TRAP IN THE (chess) OPENING.
************************************************************* 

I liked this game/trap so much - that I decided to briefly annotate it and 
place it on my web site. 

I went through dozens of different opening and trap books ... 
I never found anything exactly like this particular game. 

****************************************************************************************************  

For this encounter, ... I was guest # 441 on one popular chess server.  

1.e4 e5;  2.Nc3,  
The Vienna Opening ... I love this old opening ... I played it before I was ten years old. 
{Later - I was discouraged from playing it, people told me it was no good.}  

     [ More common is: 2.Nf3 ]  

 

2...Bc5!?;   
Generally it is accepted theory that N-KB3 is the best move for Black in this position.  

Lasker said that you should develop your Knights BEFORE the Bishops ... 
this game is a good example of why. 

But I don't think a logical move like ...Bc5; is {completely} unsound.

     [ Better is: >/= 2...Nf6 ]  

 

3.f4!?,  (hmmm)   
An extremely dangerous move, should White really push this Pawn 
with the Bishop already sitting on the c5-square?  

 

     [ One books says that the ONLY correct move here for White is:  
        >/=  3.Nf3!,  ("+/=")  {Diagram?}  
        and the first player should come out of the opening with a 
        very solid advantage.  

      *******************************************************************************  

        Another try for White would be:  (>/=)  3.Bc4 d64.d3 Be6!?;   
        This looks somewhat dubious to me.  (Maybe just ...c6 here?)  

        5.Bxe6 fxe66.Qh5+ Kd7!?7.Be3 Bb68.Nge2 Nc6;  
        9.0-0 Nf610.Qh3 Qe8; ("=")  {Diagram?}   

        The end of the row.  (Several books on this opening consider this 
        position to be completely equal here. Fritz shows a fair edge for 
        White.)  

        11.Bxb6! axb612.f4 Qh5!?13.Qxh5 Nxh514.fxe5 Nxe5?!;   
        This position is supposed to be equal ... I see a significant edge  
        for White. (Cranking up Fritz 8.0, and then setting the hash-tables  
        at 375 MB; results in an 'eval'  of "+ 1.33" {''} after about five 
        minutes of machine time.)    

        H. Atkins & Lawrence - Duras & Lowman; (Consultation game?);  
        Amsterdam, NED; 1910

        [ See ECO 'C' / Second Edition. C25, page # 133. ]  ]    

 

3...Nf6;  4.Nf3 Ng4?!;   
The computer likes this move ...
yet I must condemn the terrible loss of time such a greedy foray entails.
(Maybe just - '?')  

     [ After the following simple and logical moves:  >/=  4...d6; ('!')  
       5.Bc4, "~"  [C30]  {Diagram?}   
       we have transposed into another standard line from ... 
       the "King's Gambit Declined."  

       GM Alexei Fedorov (2646) - GM Mihail Marin (2557);  
       National Championship Tournament / Eforie Nord, ROM; 2000.   
       (The game was a fairly quick draw from this position.) 

        [ See MCO-14, page # 16; columns # 31 through column # 36. 
        {And all applicable notes.} ]  ]   

 

 5.Bc4!?,   (Huh?!?!?)    
A wildly radical gambit ... whether or not this is sound is anyone's guess.  

I searched dozens of different books and databases ... I found ZERO games - 
of any kind! -  for this particular position!!!  

     [ Fritz prefers the following - much more safe and sane -  
       continuation here:  >/=  5.d4! exd46.Nxd4, "~"  {Dg?}  
       with maybe a slight edge for White in this position.  

       {Once more - I searched several different databases here. 
         I found ZERO games from this position!} ]   

 

5...Nf2;  6.Qe2! Nxh1;   
Black wins an exchange ... but loses a tremendous amount of time here!!  

7.fxe5! Nf2!?;  
Seemingly a logical move ... Black attempts to rescue the Knight from the corner. 
(And if cannot save the Knight ... perhaps he will get at least one more pawn for it?)

     [ The move of:  7...Bf2+!?, {D?} was worth a look here. ]   

 

8.d4 Nxe4!?;  9.Nxe4 Bb4+!?;   
Seemingly a logical move ...  

     [ Or if  >/= 9...Be7;  then  10.Nfg5!, {D?}  
       and the machine clearly shows that White 
       has a winning attack. ]  

 

10.c3 Ba5;  ('?')    
Black thought for nearly half of the allotted time for this one move.  
(It is incorrect. It also no longer matters, as White has a winning 
 initiative from this position.)  

11.b4!? Bb6;  12.Bg5!,  
White's position is now so strong, that almost anything wins. 
But this is the best, and says  <<hello>>  to the Black Queen!  

     [ Also winning is:  12.a4!?;  or even  12.Nfg5,  ('!')  {Diagram?}   
        is decisive in this position. ]   

 

 12...f6!?;  13.exf6 gxf6?;   
I don't like to kick a man when he is down, but this walks into a quick check-mate. 
Better was to play ...Kf8; or even {to} RESIGN!  

     [  Black had to play:  >/= 13...Kf8[]14.fxg7+ Kxg7;  
        15.Bxd8,  ("+/-")  {Diagram?}  
         if the second player really insists on continuing!!!  ]  

 

 14.Nxf6+ Kf8;  15.Bh6#.   {See the diagram  - - - just below.}   

 

 ******************************************* 

 ot-kp_vi01.gif, 28 KB

 ******************************************* 

 

Black has been mated here.

A wild game ... and one that almost defies analysis. 
{Fritz keeps wildly changing the evaluations every few minutes!!!} 

 

THIS IS ALSO ONE FOR RIPLEY'S ... 
THIS WHOLE GAME WAS PLAYED IN JUST ONE MINUTE ... WITH ABSOLUTELY NO INCREMENT!!!!! 
(I chatted - briefly - with my opponent after the game. He said his USCF rating was 1700+, and his blitz rating was almost master. He was kind enough to give his real name and also his handle on another server.) 

*******

  Copyright (c) A.J. Goldsby I  /  Copyright () A.J. Goldsby, 2004. All rights reserved. 

 

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  Page {first} posted:  August, 2004.    This page was last updated on 07/14/12 .  

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