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[A.J. Goldsby I] A famous game of chess, much has been said and written about this game ... Black's play has been described as "tough and solid" and White's {endgame} play has been described as "flawless" ... ... ... BCM (British Chess Magazine) did a series of magazine articles on this tournament, as did other periodicals of that time. (The author of that particular article is one of my favorites. I do not mention his name here, simply because I do not want to be seen as holding him up for ridicule ... he also did not have computer engines to work with, as well.) Many completely wrong things have
been written about this game ... This is game # 519, page # 272. (In the book - referenced just above - of Fischer's games.)
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*********************************************************************************************************************************************************** White begins with his much loved KP, Black counters with a French Defense. 1.e4 e6; 2.d4 d5; 3.Nc3 Bb4; (pin / a threat to create doubled-QBP's)
rnbqk1nr/ppp2ppp/4p3/3p4/1b1PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 0 4
The Winawer - an extremely complex variant of the French Defense that was really fashioned into a playable system by one of the leaders of the Hyper-modern revolution, (Aaron Nimzovich).
We now enter one of the main lines of this whole system. 4.e5 c5; 5.a3 Bxc3+; 6.bxc3 Qc7; (transpositional '!?') At one time, Fischer may have believed that this move order (by Black) prevented the dangerous lines of the "French Poisoned Pawn." At any rate, he was never a fan
of that line (for White) and I can find no examples of Fischer using the "Q/d1-g4xNP/g7," idea at all ...
rnb1k1nr/ppq2ppp/4p3/2ppP3/3P4/P1P5/2P2PPP/R1BQKBNR w KQkq - 0 7
This is a good place for a diagram
(see just above) ... the Pawn chains here, especially White's doubled QBP on the Q-side ...
[ For the lines that employ the following moves:
6...Ne7;
7.Qg4 Qc7;
8.Qxg7 Rg8;
9.Qxh7
cxd4; 10.Ne2 Nbc6; 11.f4 dxc3; 12.Qd3,
"+/=" (unclear?) [Black
has good play for the Pawn.]
r1b1k1r1/ppq1np2/2n1p3/3pP3/5P2/P1pQ4/2P1N1PP/R1B1KB1R b KQq - 0 12
A good - relatively recent example - of the use of this variant is: **************************************************************************************************
Super GM Lajos Portisch ... in the landmark
book, "How To Open A
Chess Game," [See
this book - on Amazon-dot-com.]
rnb1k1nr/pp3ppp/4p3/2ppP3/q2P4/P1P5/2PB1PPP/R2QKBNR w KQkq - 0 8
I have not seen many GM examples of this whole {fairly rare} sub-system, one example -
As far as I can tell, Bobby Fischer always eschewed the ultra-sharp lines with Qg4, and generally was known to prefer the variants that featured a positional treatment of The Winawer Variation. (Nf3/a4) [ For more info on the continuations where White does NOT play Qg4, please see MCO-15, beginning on page # 220, columns # 37 - 42.]
7.Nf3 Nc6; 8.Be2 Bd7!?; ('?!') Better was 8...Nge7; or even the strange-looking 8...f6. (In some lines of the Winawer, Black may play his Bishop to a6.)
r3k1nr/ppqb1ppp/2n1p3/2ppP3/3P4/P1P2N2/2P1BPPP/R1BQK2R w KQkq - 0 9
Korchnoi virtually pioneered an early ...f7-f6!? in the French, this may be one of those times when Black should consider this as a playable option.
[ Better was: >/= 8...f6!; - Fritz 12.
(also) Better was: >/=
8...Nge7!?;
9.0-0 Nge7; 10.a4!, (Queen-side expansion.) This is undoubtedly best, it is a common White strategy to gain space on the Q-side in many of the variations of the Winawer System.
r3k2r/ppqbnppp/2n1p3/2ppP3/P2P4/2P2N2/2P1BPPP/R1BQ1RK1 b kq - 0 10
If you are not familiar with the theory of the Winawer, then a somewhat subtle idea like a3-a4 might not occur to you. (IMO)
[ One of my students came up with the idea of going for f4-f5,
For example: </=
10.Kh1? 0-0; 11.Nh4?! Qa5!;
"="
10...Na5!?; (Possibly - '?!') GM P. Trifunovic (In the volume, Informant #10/gm 250.); gives this a dubious appellation, ('?!') and instead recommends that Black play 10...b6!
r3k2r/ppqbnppp/4p3/n1ppP3/P2P4/2P2N2/2P1BPPP/R1BQ1RK1 w kq - 0 11
The move of 10...b6; does not {in the final analysis} change the engine's overall assessments of Black's position in a major fashion, so I do not think that it really matters that much. (The idea of ...Na5; is at least correct in principle, Black is trying to get his Knight to a strong outpost on the c4-square.)
11.Re1 cxd4?; (A critical change ... affecting the Pawn-structure.) This
"un-doubling" of the Pawns is
a standard Black error in these types of Winawer positions.
r3k2r/ppqbnppp/4p3/n2pP3/P2p4/2P2N2/2P1BPPP/R1BQR1K1 w kq - 0 12
Strangely - the engines grasp this
almost right away ... but a GM (Trifunovic) did not seem to question this move at all ...
[ The correct continuation was: >/= 11...h6; ('!') 12.Ba3 b6; 13.Qd2, "+/=" - Fritz 12. ]
(Some chess engines prefer the move of: 12...Nf5; for Black; as compared to what was played here - in the actual game.) 12.cxd4 Nc4; 13.Bd3!, GM P. Trifunovic gives this move
an exclam here. And since there were at least 3-4 playable alternatives here ...
r3k2r/ppqbnppp/4p3/3pP3/P1nP4/3B1N2/2P2PPP/R1BQR1K1 b kq - 0 13
A good place for a diagram ... study this position for a few minutes ... and try to decide what you would play ... (for either side).
[ Also good was: RR 13.c3, "+/=" (with a small, stable edge for White). ]
13...h6!?; (Hmmm.) This looks like it weakens Black's King-side a little ... and it does.
r3k2r/ppqbnpp1/4p2p/3pP3/P1nP4/3B1N2/2P2PPP/R1BQR1K1 w kq - 0 14
However, some of the alternatives
{for Black} were even worse.
[ Black runs into problems ... if he castles here:
If </= 13...0-0!?; ('?!'
... Maybe - '?') (See the diagram - just below.) ********************************
******************************** Now White plays the rather simple 14.BxP/h7+!, and will win the game rather routinely. Click HERE to see my detailed analysis of this variation. ]
14.Nd2!, (Why?) White immediately rids himself of
Black's strong Knight on c4.Since GM P. Trifunovic awards this move an exclam here,
I will do so as well.
r3k2r/ppqbnpp1/4p2p/3pP3/P1nP4/3B4/2PN1PPP/R1BQR1K1 b kq - 0 14
White had several (other)
viable concepts here, but I am certain that 14.N-Q2! was the most accurate.
[ Less accurate would have been the following continuation:
14...Nxd2?!; ('?') {Inferior/bad.}
Black would have been better off doing almost anything else ...
r3k2r/ppqbnpp1/4p2p/3pP3/P2P4/3B4/2Pn1PPP/R1BQR1K1 w kq - 0 15
This move also violates chess logic, there are several games in the books on the French Defense that clearly illustrate this idea.
[ Almost certainly the following continuation represents a distinct improvement over the course of the actual game:
15.Bxd2, "+/=" (Space, development.)
The engines already show a very large edge for White here.
r3k2r/ppqbnpp1/4p2p/3pP3/P2P4/3B4/2PB1PPP/R2QR1K1 b kq - 0 15
The only question here ... is how should Black proceed?
15...Nc6?; (bad; red-light) A big-time error, according to
Fritz ... and several other engines.
r3k2r/ppqb1pp1/2n1p2p/3pP3/P2P4/3B4/2PB1PPP/R2QR1K1 w kq - 0 16
One of the main reasons that this move is wrong is that it allows his opponent to play his next move ...
[ Black should have
(instead) played: >/=
15...0-0[];
16.Qf3,
"+/=" ('±')
- Fritz 12.
White's next move is energetic ... and permanently discourages his opponent from trying to castle on that side of the board. 16.Qg4!, (threats + piece activity)
r3k2r/ppqb1pp1/2n1p2p/3pP3/P2P2Q1/3B4/2PB1PPP/R3R1K1 b kq - 0 16
Now if Black should castle, simply BxP/h6 wins for White.
[ Less energetic was: </= 16.c3!?, "+/=" although White retains a small edge here. ]
16...g6T; (box/forced)
Black pretty much has to play this. (Fritz.) Instead of 16...g6; Houdini has Black castling on the Q-side, which gives away several Pawns ...
r3k2r/ppqb1p2/2n1p1pp/3pP3/P2P2Q1/3B4/2PB1PPP/R3R1K1 w kq - 0 17
This position is very bad for Black, Fritz is already showing an "eval" of "+-" (+1.99); however, this is a tad over-optimistic, in my opinion.
***********************************************************************************************************************************************
Now about a dozen very good engines all prefer 17.Reb1. I think that it is noteworthy that GM Trifunovic did NOT single out Re3 for any praise when he did annotate this game for the well-respected 'Informant' series. 17.Re3!? 0-0-0?!; (Maybe - '?') This is the current position, although (according to the computers) - Black probably should not have castled on the Queen-side here.
2kr3r/ppqb1p2/2n1p1pp/3pP3/P2P2Q1/3BR3/2PB1PPP/R5K1 w - - 0 18
Black's last move ... (of castling on the Q-side); was NOT the best, and now Fritz 12 already considers Black to be lost. (Instead of the line played in the actual game, the computer {now} finds a nice Queen maneuver ...one that would have given Black some decent play ... see the note below.)
[ Fritz 12,
Deep Junior, and Houdini 1.5 all find the move
of: >/= 17...Qb6!;
"<=>" (counterplay)
*************************************************************************************************************************************
Fischer's next move may not be the best ... (Better was >/=
18.Rf3! - GM Petar Trifunovic.) Fritz 12 prefers: >/= 18.a4-a5! '±' ---> Houdini 1.5 likes: >/= 18.Rb1. '±' (In both cases, White is clearly better. "+/") 18.Rg3!? Kb8; (King-safety.)
GM P. Trifunovic awards this rather logical-looking move a question-mark here, but does not tell us what Black should have played instead.
1k1r3r/ppqb1p2/2n1p1pp/3pP3/P2P2Q1/3B2R1/2PB1PPP/R5K1 w - - 0 19
There is not really much of a tangible
difference in most of the engines' appraisals/evaluations of these two moves,
[ Instead of what was actually played in the game, the metal monster prefers the move of:
19.Rf3!?, ('?!')
{An error?}
1k1r3r/ppqb1p2/2n1p1pp/3pP3/P2P2Q1/3B1R2/2PB1PPP/R5K1 b - - 0 19
<< "19.Rf3!" - GM P. Trifunovic >>
[ I like the machine's idea; best was: >/= 19.a5!, '±' ("+/") - Fritz 12. ('+-' / +1.78) ]
Now we enter the tactical phase of this intriguing game. 19...f5!; "<=>" (space, counterplay) When I first went over the game, (without an engine); I had pin-pointed this as Black's losing move - alas (here) I was not on target here, not at all.
1k1r3r/ppqb4/2n1p1pp/3pPp2/P2P2Q1/3B1R2/2PB1PPP/R5K1 w - f6 0 20
19...f5; is the first choice of Fritz 12; as well as several other chess engines; I would describe his move as a computer-supported gamble ... ... ...
<< "19...f5?" - GM P. Trifunovic >>
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Naturally, White (having the two Bishops) would want to open the position as much as possible. 20.exf6 e5?!; (Maybe just - '?')
This was a REALLY!!! bad idea ... the obvious should not have
to be stated.
1k1r3r/ppqb4/2n2Ppp/3pp3/P2P2Q1/3B1R2/2PB1PPP/R5K1 w - - 0 21
NO ONE ... as far as I can tell ... has questioned this move, (20...e5); at all ...
[ Better was: >/=
20...g5!;
"<=>" (counterplay) when Black gets good play to compensate
Now White's next move is the one that should be praised ... its the beginning of a fairly long tactical sequence ...
21.Qg3!!,
(Best - Fritz 12.)
1k1r3r/ppqb4/2n2Ppp/3pp3/P2P4/3B1RQ1/2PB1PPP/R5K1 b - - 0 21
White could have captured on g6 ... for a smaller
(but safe) advantage, instead Fischer plays a seemingly inane move ...
[ Interesting was: RR 21.Qxg6!?, "+/=" ]
Fritz (and several other engines) show the next series of moves; (Through White's 24th move); to be absolutely best/forced. 21...Nxd4; 22.Re3!, (best)
Wade and O'Connell give this move an exclam, I will follow suit, due to the variation that I found - just below.
[ RR 22.Rf4!? g5!; (</= 22...exf4??; 23.Bxf4, "+/-") 23.Rxd4!, "+/=" - Fritz 12. ]
22...e4; 23.Rxe4!, (Definitely best.)
Wade and O'Connoll also give this move an exclam ... and it is, because White had at least one fairly reasonable alternative here.
1k1r3r/ppqb4/5Ppp/3p4/P2nR3/3B2Q1/2PB1PPP/R5K1 b - - 0 23
This move also deserves an exclam
for purely psychological reasons ...
[ White could have played the plausible (but inferior) series of moves:
23...Qxg3T; ("[]" Best/forced.) The engines all agree that Black must play this move, otherwise White has snipped a free button, (when he took on e4); and Black will have gotten nothing for his lost Pawn.
1k1r3r/pp1b4/5Ppp/3p4/P2nR3/3B2q1/2PB1PPP/R5K1 w - - 0 24
One might expect a routine re-capture of the Black Queen here, and this is certainly what would happen in 99% of most chess games ... ... ...
[ </= 23...Ne6?; 24.Re5, "+/-" (or) </= 23...Nc6??; 24.Bf4, "+/-" ]
24.Rxd4!, (Forced!?) This is Fischer's witty little
trap here ... ... ... (Counterpoint: "Fischer had to find this move - or resign.")
1k1r3r/pp1b4/5Ppp/3p4/P2R4/3B2q1/2PB1PPP/R5K1 b - - 0 24
Once more - Wade and O'Connoll also award this move an exclam, but without this move, White would now have a lost game!
[ Of course not: </= 24.hxg3?? dxe4; "-/+" and Black now has a very easy win here. ]
24...Qg4?!; (Maybe - '?')
Black (predictably) goes for gaining some material, however, all the engines show that this was also bad ... ... ... very bad.
1k1r3r/pp1b4/5Ppp/3p4/P2R2q1/3B4/2PB1PPP/R5K1 w - - 0 25
Instead, Black could have been down only a Pawn, had two Rooks and a Bishop ... and a position that is not so easily won, see the two lines ... just below. (In both of the lines that I give - there is the quite real possibility that Black will simply regain the Pawn - making Fischer's win problematic.)
[ Either of the two possibilities below probably represent a fair improvement over the course of the actual game. >/= 24...Qc7; 25.Bf4 Rdf8; 26.Bxc7+ Kxc7; 27.Bxg6 Rxf6; 28.Bd3, '±' ("+/") - Fritz 12. ************************************************************************************************* >/= 24...Qd6; 25.Bf4 Be8; 26.Re1 Rf8; 27.Re6 Qxf4; 28.Rxf4 g5; 29.Rd4 Bf7; 30.Re5 Rd6; 31.f4, '±' ("+/") - Houdini 1.5 ]
25.Rxg4 Bxg4; 26.Bxg6 Rhg8!?; Maybe it was better to place this Rook (immediately) on f8.
1k1r2r1/pp6/5PBp/3p4/P5b1/8/2PB1PPP/R5K1 w - - 0 27
According to all the engines, (Fritz 12, Rybka 3, Houdini 1.5, Deep Junior, Crafty, Shredder, etc.); White is winning the endgame here ...
27.Bh7 Rh8; 28.Bd3 Rde8; Black is hanging on ...
1k2r2r/pp6/5P1p/3p4/P5b1/3B4/2PB1PPP/R5K1 w - - 0 29
... if by only a thread here.
**************************************************************************************************
All the chess engines indicate that >/= 29.Bb4! was probably the best move in this position for White. 29.f7 Re7; 30.f8Q+, ('!?') Fischer just promoted his Pawn, and many (most?) annotators award this move an exclam here.
1k3Q1r/pp2r3/7p/3p4/P5b1/3B4/2PB1PPP/R5K1 b - - 0 30
Both BCM and the Informant praise this move ... and award it an exclam here. However, any good chess engine will show you that f3 or even h3 are probably better than the text. (Also, ---> 30.Bg6, will probably turn out to be a little better than what was played in the actual game.) [ The refinement of: >/= 30.f3!, '±' ("+/") is slightly better than the text. (Houdini 2.0 ... on a friend's new DELL laptop.) ]
30...Rxf8; 31.Bb4 Rff7; 32.Bxe7 Rxe7; 33.f3 Bd7; Take note of this position:
1k6/pp1br3/7p/3p4/P7/3B1P2/2P3PP/R5K1 w - - 0 34
An endgame has now been reached, but since Bobby Fischer was one of the best "chess technicians" that ever lived, we can be reasonably assured that White will be able to win this game.
White to move here, what is the very best move here for White? 34.a5!, < '!' - GM Petar Trifunovic >
1k6/pp1br3/7p/P2p4/8/3B1P2/2P3PP/R5K1 b - - 0 34
This is a subtle move ... Fritz does find it, but not right away.
Now the principles of play (that
govern the endgame) come into play, and are readily seen in the moves of both players.
34...Kc7;
35.Kf2 Rf7; 36.Ke3 Kd6; 37.g3 Kc5; 38.f4
Bg4; 39.Rb1 Re7+; Once more Trifunovic awards this
an exclam, but the engines show that this might not have even been the very best move for
White ...
8/4r3/1p5p/2kp4/5Pb1/3B2PP/2PK4/1R6 b - - 0 42
Just above is our current position.
[ Absolutely, the best line for White would have been the following continuation ...
>/=
42.f5!! Rf7; 43.Rf1! Bh3!?; (Or RR 43...Kd6; 44.Kc3, "+/-")
44.Rf4
Rf6; 45.Ke3 Bg2; 46.g4! Kd6!?;
47.Kd4
Bh3; 48.Bf1 Bxf1; 49.Rxf1 Rf8; 50.Re1!
Rf6; 51.Re5, "+/-"
(decisive)
42...Bd7!?; (Best?) Black decides not to capture, as
White would get two connected, passed Pawns on the King-side ...
8/3br3/1p5p/2kp4/5P2/3B2PP/2PK4/1R6 w - - 0 43
[
Instead, after the moves:
43.g4 d4; 44.f5 Re3; 45.f6 Rf3; 46.Rf1 Rxf1; 47.Bxf1, "+/-" 47...Be6; & Black resigns.
8/8/1p2bP1p/2k5/3p2P1/7P/2PK4/5B2 w - - 0 48
Black quit because he probably
realized that White can simply play h4 and then g5, followed by Bd3. A marvelous game by Fischer -
as usual!!! - although many of the annotators did a sloppy job trying to pinpoint what Black's real errors
actually were.
Copyright (c) A.J. Goldsby, 2011. All rights reserved. Copyright (c) A.J. Goldsby, 2012. All rights reserved.
1 - 0(BIBLIOGRAPHY)
See the opening paragraph for the two books that I referenced the
most. I
have probably close to 20 books on the French Defense, and I referenced
all of these in preparing this web page. My
favorite book
- on the Winawer - is "The French Defense: Main Line, Winawer,"
by John Moles. I also accessed ECO, MCO-15 ... and many other reference works as well. The analysis for this page was prepared with the excellent program, ChessBase 10.0. (I also used MANY chess engines!) The HTML was polished with several different tools and programs, (mostly FP) ... the text was checked for spelling with MS Word. The diagrams were created with the program, Chess Captor 2.25.
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