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2kr3r/pp1q4/2nbbpn1/2p1p1pp/P1PpP3/1P1P2PP/1B2QPB1/RN2NRK1 w - - 0 15
Black has developed all of his pieces, while his opponent, while having moved most of his pieces, has a much poorer development and also less space.
White's next move is just bad. 15.Nf3? g4; (Viva la audace!) Played to open lines as quickly as possible, the computer recommends that Black play >/= 15...BxP/h3; here.
16.hxg4 hxg4; 17.Nh2 Rxh2!; Once more, I played this move rapidly, the idea being to open lines and expose the WK in an expeditious manner. Here I only saw
17...Qh7; 18.NxP/g4, and now 18...BxN/g4; does not work,
because White responds with 19.QxN/g4+, which is a check.
[ The best line was probably:
>/= RR
17...Qh7!;
18.Nxg4[],
18...Rdg8!;
"/+"
---> The computer analysis of this position proves that Black will have an overwhelming attack.
18.Kxh2 Qh7+; 19.Kg1 Rh8; Very simple and direct ...
and logical as well. Fritz 13 prefers >/= 19...Nf4!; while the strong chess engine Houdini 1.5 likes RR 19...Kb8!?
Now best (for White) was Re1 or Rd1. <So says the mighty metal monster.> 20.f3 Nf4!!; (thematic) Not being able to calculate like a machine, I depend a lot on things like experience and also intuition to play bullet chess.
2k4r/pp5q/2nbbp2/2p1p3/P1PpPnp1/1P1P1PP1/1B2Q1B1/RN3RK1 w - - 0 21
Black's last move is designed to try and take away any lines of escape from the White King ... in an effort to press on with my attack.
[
The following line is (probably) best for Black, perhaps I could have found this >/= RR 20...Qh2+!; 21.Kf2 Rh3!;
This is not a difficult move to find if you have plenty of time on your clock, but I
think it would
22.Ke1 Rxg3;
23.Rh1[],
("Box.") (Worse is: </= 23.Rf2? Nf4; "-+" when Black is winning easily. )
23...Qxg2;
24.Qxg2 Rxg2;
25.Bc1 gxf3;
"-/+"
21.gxf4 g3!; (Fixing squares.) My last move took away f2 as a flight square from the WK, so ... (once more); I threaten a mate on the move.
22.Rc1 Qh2+; 23.Kf1 exf4;
Now have a look at the current position.
2k4r/pp6/2nbbp2/2p5/P1PpPp2/1P1P1Pp1/1B2Q1Bq/RNR2K2 w - - 0 24
Black is down a Rook!, but has ample compensation, owing to the danger that the White King is in and also that White's pieces also do not {currently} have any real or meaningful play.
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Now the engines agree that White should have played Na3 here, his next move - although quite natural - is clearly inferior. 24.Nd2!? Bh3; (Pin + restriction.) My last move contained a powerful threat, now (at last!) my opponent slowed down and thought for at least 20-30 seconds.
25.b4??, (Just a blunder.) This move loses instantly ...
although the engines all agree that White is clearly lost here.
[
Fritz gives the following variation, (which I also checked with Houdini); as being clearly forced here: ( </= 26.Ke1? Qh1+; 27.Qf1 g2; "-/+" )
26...Qxg2+;
27.Kxg2 Rh2+;
28.Kg1 Rxd2;
29.Rab1 Ne5;
30.Rf1,
(Forced!) ( But not: </= 30.Rd1? Nxf3+; "-/+" and mate next move. )
30...Rxd3;
31.Kg2 Rxb3;
32.Ba1 Ra3;
33.Bb2 Rxa4;
"-/+"
25...Qh1#. (It is over.) Black used a little calculation here, but depended mostly on things like general principles and rules of thumb to play this particular game.
2k4r/pp6/2nb1p2/2p5/PPPpPp2/3P1Ppb/1B1NQ1B1/R1R2K1q w - - 0 26
I literally had less than five seconds
left on my clock at the end of this particular encounter.
Copyright (c) A.J. Goldsby, 2012. All rights reserved.
0 - 1 The analysis for this page was prepared with the excellent program, ChessBase 10.0. (I now have ChessBase 11.0; I also used MANY different chess engines!) The HTML was polished with several different tools and programs, (mostly FP) ... the text was checked for spelling with MS Word.
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