GM
E. Bacrot (2653) - R. Kasimdzhanov (2674)
[E97]
FIDE Grand Prix (Rapid?)
Moscow, RUS; (1.1), 01.06.2002
[A.J.G.]

Tactical
school, GAME ONE. (#1.)
These
players - who are both highly rated, 2600+ ... - play the King's Indian.
Black wins a very nice game.
Click
HERE to see a list that explains the symbols that I
use. Replay
this game ... but on another website.
1.d4
Nf6; 2.c4 g6; 3.Nc3 Bg7; 4.e4 d6;
5.Nf3 0-0; 6.Be2 e5;
7.0-0 Nc6; 8.d5 Ne7; 9.b4 Nh5!?;
Theory recommends this, but I much prefer ...a5.
(Other games will concentrate on this line.)
[ I like 9...a5!?; "~" here. (See game # 2.) ]
10.Re1,
('!')
This is one of the main lines, but White has
close to a dozen different
ways to meet ...Nh5.
MCO
- and GM Nick de
Firmian - obviously like Re1 here very much.
(They award this move an
exclam.)
(MCO
states that Re1 was first worked out by ... Kramnik!)
GM Loek van Wely
likes to play the move, 10.g3!?
(I think g3 originated with Tal ... or other Russian analysts. The whole
idea of
g3 is to completely deprive the Knight on h5 from using the
f4-square as a
potential outpost.)
[ GM John
Nunn gives the line: 10.g3!? f5;
11.Ng5 Nf6; 12.f3 c6; {D?}
This is the same idea as we see in this game.
***
( MCO gives: 12...a5!?; "~" {Diagram?} )
I stop here and call this unclear. I am not sure if I would be
comfortable
playing the line that MCO gives in this line.
That line continues: 13.Bxa5, Rxa5; 14.Qb3, Kh8;
15.Bd2, Ra8;
16.Bd3, b6; 17.Kg2!?, f4!?; {Diagram?}
The end of the column.
18.a4, Bh6; 19.gxf4, Nh5; 20.fxe5!?, Nf5!?;
{Diagram?}
... "and Black had good play." - GM Nick de
Firmian.
Veingold - Atalik; Oviedo (rapid) Tournament.
Oviedo, ESP; 1993.
[ See MCO-14, page # 588; column # 10, & also note # (o.). ]
***
13.Be3 f4;
14.Bf2 Ne8; 15.Qb3 fxg3!?;
(Maybe - '!') {Diagram?}
Black immediately opens lines.
( Instead, MCO gives the line of: 15...h6; 16.Ne6 Bxe6; 17.dxe6
fxg3;
The end of the column. 18.hxg3, "~" {Diagram?}
This is
a VERY unbalanced position. MCO continues on for many more
moves,
instead I challenge everyone to set this position up on the chess
board,
and run a few test lines through their own computer program.
(Or play
this position against a friend or a training partner.)
GM A. Miles -
GM A. Shirov; Biel, 1992.
[ See MCO-14; page # 588, col. # 12, and
study note # (t.). ] )
16.hxg3 Nf5!?; {Diagram?}
Praised
when it was first played,
this move could be less than best in this
position.
( Maybe a little better is the following line: >/= 16...h6!; 17.Ne6 Bxe6;
18.dxe6 Rf6; 19.c5 d5!; "~" {Diagram?}
when Black seems to have excellent play. (Analysis.) )
17.exf5
Qxg5; 18.Ne4!, "+/="
{Diagram?} and White had great play.
(The game soon
resolved itself into a draw in 22 moves.)
Sharivazdanov - Diachkov;
Russian Junior Ch, 1995.
See the book: "The Main Line King's
Indian,"
by GM John Nunn
and also FM Graham Burgess.
[ (c) 1996,
the authors. Henry Holt. ]
Chapter # 14, (on 9.b4); Line # B521, page #
304.
***
White could also play: 10.Qb3 Nf4; 11.Bxf4 exf4;
12.c5 Bg4;
13.Rac1,
"+/=" {Diagram?} with a slight advantage to White.
]
10...f5;
('!') {Diagram?}
This (Pawn break) is Black's main source of play in a
King's Indian.
If he does not get this move in, and just fools around
while White plays
on the Q-side ...
eventually he will be squashed like
a bug.
Several books I have decry ...f5; here, suggesting that Black
should play
...Nf4 instead.
[ Many books say ...Nf4;
is much better, but
the results of this move
really do NOT
back this assertion up.
MCO
gives the line: 10...Nf4; 11.Bf1 a5!?;
{Diagram?}
This weakens b5 slightly.
12.bxa5 Rxa5;
13.Nd2 c5!?; 14.a4 Ra6!; 15.Ra3!?,
{Diag?}
I am not sure
about this. It is OK, but ...
( Instead, the book: "Nunn's
Chess Openings," gives:
15.Nb3 b6!?; 16.a5 bxa5; 17.Ra4
Nh5!?; {Diagram?}
The end of the line. (row) 18.Bd2 f5; 19.Qa1
Nf6; 20.f3 Bd7;
21.Nb5, "~" {Diagram?} Nunn continues
forward for several more
moves. I will stop here and just say my
analysis - which I have been
working on for several years! - indicates
that Black should probably
try (21.) ...fxe4! "=/+" (Black
would seem to be a little better.)
GM V.
Epishin - Ye Jiangchuan; Geneva, 1997.
(The game was drawn in just 27
moves.)
[ See NCO, page # 537, line/row # 8, and note # 45. ] )
15...h6; 16.Nb5 Kh8; 17.g3 Nh5;
{Diagram?}
This is pretty much
forced. (The end of the column.)
(Not 17...Nh3+?; 18.Bxh3
Bxh3; because now the move: 19.g4!, "+/-"
{Diagram?} traps the
Bishop and wins a piece in this position.)
18.Bb2 Bd7; 19.Be2
Nf6; 20.f4!?, "~" {Diagram?}
"White had an edge."
("+/=") - GM Nick de
Firmian.
(White has just a little more space in this position.)
Milov
- Gofstein; Israel, 1997.
[ See MCO - 14; page # 588; column # 7, and
note # (b.). ] ]
11.Ng5!?,
If you are not going to
play Ne6, this move is - in my opinion -
a complete waste of time.
I
should also point out that this move is ... THE MAIN
LINE. (!)
(In this
continuation.)
[ White could also try: 11.Nd2 Nf4; 12.Bf1, "+/=" ]
11...Nf6;
(Maybe -
'!')
Does Black avoid taking his out-post square at f4 because this
is an
improvement, or because he wanted to avoid book? (TN?)
[ MCO gives the
continuation of the line: 11...Nf4;
12.Bxf4 exf4;
13.Rc1,
"+/=" {Diagram?} MCO
continues on for many moves here.
(I stop here because Black's next move
is ...Bf6!? If this is the best
that Black can do, the whole line is
bad.)
[ See MCO-14; page # 588, column # 9,
and notes # (a.) through
note # (g.). ] ]
12.Bf3!?,
This looks artificial. (But is still the main line.)
[ If White plays: 12.Ne6!? Bxe6;
13.dxe6, {Diagram?}
White's e-pawn, (formerly
his d-pawn); could be eventually lost.
Another approach for White
is: 12.exf5!? gxf5; 13.f4!,
"~"
with wildly unclear results.
Maybe 12.f3!?
(To try and defend the pawn
chain and the e4-square.) ]
12...c6!;
I like this, Black begins
to break down White's center.
(This is not always played in {some lines of} the K.I.D.)
***
Now the main line ('book') is Bb2.
Bacrot decides to take a slightly different
route.
13.Qb3,
This is actually quite logical, White
clears the back row, gets ready to
centralize the Rooks, and greatly
pressures the center and the key
light squares here.
[ According to
several books I have, one of the key the main line(s) is:
13.Bb2 h6;
14.Ne6 Bxe6; 15.dxe6 fxe4; 16.Bxe4 Nxe4;
17.Nxe4,
17...Nf5; 18.Qg4 Kh7;
19.Rad1, "+/="
White has very strong pressure here.
(A fair initiative.)
***
White can also play:
13.Be3!? f4!?; (Maybe - '!?')
{Diagram?}
I don't like this, it
strikes me as
rather premature. 14.Bc1 h6;
15.Ne6! Bxe6;
16.dxe6 Nc8; 17.Qb3 Qe7; 18.c5 Re8;
19.Be2!?,
"~" {Diagram?} MCO claims a small edge for White, I am
not so sure. I would prefer the evaluation of unbalanced, or
"unclear."
Krasenkov - Gutman; Vilnius, 1997.
[ See
MCO-14; page # 588; column # 9, & also note # (e.). ] ]
13...Kh8;
(Maybe - '!')
Black signals his intention to attack ... and
also avoids any unpleasant
surprises along the a2 - to - the - g8
diagonal.
Both sides continue to mobilize their pieces.
14.Rd1 fxe4; 15.Ncxe4 cxd5; 16.cxd5 Nf5;
17.Bb2!? Nxe4;
18.Nxe4 Nh4; 19.Be2 Rf4!; {Diagram?}
Suddenly Black has
the nice makings of a King-side attack.
20.f3?!,
This looks natural but is probably much less than best. The main
drawback
that I see is that Black is quickly allowed to get all of his
pieces to good
stations and is quickly ready to start operations on the King-side.
[ Maybe better is: 20.Qe3, "~"
with an unclear position.
Not 20.
g3?, Rxe4; "/+" and Black is clearly
better. ]
Now Black rapidly masses his
pieces for a K-side assault.
20...Qb6+; 21.Kh1 Bf5; 22.Bd3
Rf8; 23.Bc1!?
{See
the diagram below.}
White thinks to win the trapped Rook.
This is ...
THE KEY POSITION!!!!!
The
key position. Black to play his 23rd move.
What is the correct move here?
[ After 23.a4!?
Nxg2!!; "--->" {Diagram?} Black has a strong attack.
***
The pawn fork, g2-to-g3, does not work:
23.g3? Rxf3; 24.Re1, {Diag?}
This could be forced.
(24.gxh4?? Bxe4; "-/+" {D?} Notice the pin along the third rank here.)
24...Bg4; 25.Ng5 Qf2;
"/+" {Diagram?}
Black is much better here.
- I think Black
has a winning attack here. (Maybe even "-/+")
Maybe the best move was: 23.Rac1,
{D?} with a fair position for White. ]
Now Black
unleashes a devastating combination of great power.
One of the KEYS to
getting better ... and seeing and/or anticipating these
types of
sacrifices, is to play through dozens and dozens of games for this
type.
After a while, you will develop an instinct for when it is time to
sacrifice.
23...Nxg2!!;
An incredible tactical shot.
The main idea is quite simple, Black hopes to rip away the pawn cover
in front of the White King; exposing the White leader to the full
fury of
Black's attack.
24.Kxg2?!,
(Maybe - '?')
This
may be forced. Or it may lose by force.
That does
not matter to us here!
Our main goal is to work out the King hunt down to a conclusion.
[ Maybe
better was: >= 24.Bxf4 Nxf4; "=/+" {Diagram?}
but Black has a continuing
(very strong) K-side attack. ]
24...Rxf3!;
Another
thunderous shot.
(But really the only follow-up to the sacrifice on g2.)
[ Several of my students have
suggested the continuation:
24...Bxe4;
25.Bxe4, Rxe4; etc; with an attack.
(A big check is coming
on f2.) ]
25.Qc4,
This looks like the best move here for
White.
[ It is suicide if White takes:
25.Kxf3? Bxe4+; 26.Kg4,
{Diag?}
This might be best.
(26.Kxe4? Qd4#; or 26.Kg3 Qf2+;
27.Kh3 Qg2+; 28.Kh4
Bf6+;
29.Bg5 Bxg5#)
26...h5+; 27.Kh3,
{Diagram?}
Once again, this could be
forced.
(27.Kg5? Qd8#; or 27.Kh4 Qf2+;
28.Kg5 Qf6#)
27...Rf3+; 28.Kh4 Bf6+; 29.Bg5 Qf2#.
{Diagram?}
Study this line
very carefully!! It is the
whole reason
for the tactical school I have started.
***
After Qc2, Black has a relatively simple win. I.e. 25.Qc2?! Bxe4;
26.Bxe4 Rf2+;
{Diagram?} The Rook on f2, supported by its partner
on f8, FORKS the
White King and Queen.
(Of course, Black is
winning. "-/+") ]
25...Rxd3!!;
Yet another incredible tactical shot.
(Most of my students have NOT seriously considered this move,
and/or looked at it last.)
[ Most of my students want to
play other moves here, i.e.,
25...Bxe4!?,
or 25...Rf2+!?, or
even 25...Bh3+;
{Diagram?}
all with various
degrees of success. ]
26.Rxd3,
This could be forced.
[ Much worse would be:
</= 26.Rxd3?!, Qxb4; "/+"
(or even "+/-") {Diag?}
Black hits and wins e4. The
variations are very long, some are very complex.
(You may work these out for
yourself!) But the basic idea is relatively simple. ]
26...Rc8; ('!') 27.Qxc8+,
Now this is forced.
[ Much less attractive (really
inferior) is:
27.Qb3 Bxe4+;
28.Rf3, {Diagram?}
This is forced.
(28.Kh3?!
Qg1; "-/+"
The computer says it is mate in six or seven moves.)
28...Qd4; 29.Bb2 Bxf3+; 30.Kxf3 Rf8+;
"-/+" {Diag?}
Black has
a winning attack. ]
Black now has a win.
The aspiring student should
study Black's winning technique over and over
and over(!) again ...
until he completely understands the process.
27...Bxc8; 28.Bd2
Bf5; 29.Re1 Qb5; 30.Rde3 Qxd5!?;
This is nice, but
did Black miss an even better move, leading to a quicker win?
[ It seems
better was: >= 30...Bh6!; 31.Nc3
Qxb4; 32.Nb1 Qc4;
33.Nc3
Qd4!;
{Diagram?} with overwhelming pressure. ]
31.Bc3 Bh6;
32.R3e2 Qd3; 33.Ba1 Bxe4+!?;
This wins ... but Black actually had
TWO moves ...
that were better than this one!
[ Black could play: = 33...Bh3+!;
with a winning attack.
The best move
probably was: >/= 33...Bg4!; 34.Nf2,
{Diag?}
This appears nearly
forced. (34.Rf2!? Be3)
34...Qd5+; 35.Re4,
{D?}
Otherwise
White loses a Rook. (35.Kf1 Bxe2+; "-/+")
35...Bd2!; ("-/+")
{Diagram?} Black is winning
MUCH more
material, White's position is
completely hopeless. Note that White's
Bishop on a1 is not in play at all. ]
White plays on ... perhaps
through inertia.
34.Rxe4 Kg8; 35.Bxe5?! dxe5; 36.Rxe5
Bf8; 37.b5 Bd6;
38.Re8+ Kf7; 39.R8e4 Qxb5, "+/-"
White could resign here.
40.h4 Qd5;
41.R1e2 b5; 42.Kf1 b4; 43.R4e3 Qh1+;
44.Kf2 Bc5; "-/+" (White
Resigns.)
A tremendous game by Black.
A GREAT game to study
... especially to improve your
tactics.
(Study it over and over!)
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