(GOTM)  Supplementary Game #1 / August, 2004 

  Home ] Up ]   


     NOTE:    I don't know if you realize it or not, but this new feature - my  "Game of The Month"  column 
     - is    quite  popular. It has generated a bare minimum of at least 30 e-mails per month for the last few months. 
    (I would say around 95% or better has been very positive.)

*******

    This is a very interesting game ... I spent a great deal of time with it - WITHOUT using a computer - right 
    after it was played. Black does a lot of the normal things that the second player usually does in this very tricky 
    line, so it was not at all easy trying to pinpoint exactly which move was  ...  "The LOSING one."  I also 
    chose this game precisely because it was so unusual - and off the beaten path. 

 ******* 

   For this game, I advise that you NOT study this version first. But instead go to the  "The Week In Chess"  
   web  page  and  download  the last few issues of  TWIC. Then after you have studied that for at least a few 
   hours,   come here and study my analysis of this game. (Just a thought here ... on how to study, and try to 
   improve your game.)  


This is basically a text-based page. (With just a two diagrams.)  
  I strongly suggest that you use a chess set.  

****************************************************

   Click  HERE  to see this game on a  java-script re-play  board.  (Not my site!)  

     Click  HERE  to see an explanation of the symbols I use.     


 

   GM S. Rublevsky  (2686) GM V. Bologan  (2663)  

[B06]

   5th-8th Tourn. / Dortmund, GER / (Rd. #4)30,07,2004.   

    [A.J. Goldsby I]    

Supplementary Game (# 01) for the August (2004) / "Game of The Month."  
(From TWIC # 508.)  

An extraordinary game ... in many, many different ways. An unusual opening leads to a very unusual  
and somewhat bizarre position  ...  ending off with some crazy tactics.  

(I am also pretty sure that this was a rapid play-off game, played at a very accelerated time control.)
 {One web site said 15 minutes - for the entire game, plus an increment of 10 seconds per move.}    

*****************************************************************************
The ratings are accurate, and are the ones that were assigned to this game when I downloaded it. 
(Of course, it was completely UN-annotated at this point!)  


 1.e4 g6;  ('!?')   {Diagram?}   
OK ... the game starts off as a Modern Defense, (Also called the Ufimtsev/Robatsch Defence by several chess books.); though a transposition to a Pirc, or even a K.I.D. (King's Indian Defense) is also still possible.  

Almost needless to say - this is a completely "Hyper-Modern" type of opening!  

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***   

Now White - naturally! - grabs the center, by shoving his QP two (squares).  
 2.d4 d6;  {Diagram?}   
Black plays a good prophylactic move. (The move, ...d7-d6; controls the e5-square, it will allow Black to develop his QB, and it will also partially discourage White from playing the Pawn advance, e4-e5.)  

     [ Also fully playable for Black is the move:    = 2...Bg7{Diagram?}   
        getting the Bishop to the ... "long" diagonal. ]    

 

 3.Nc3,  (develop!)   {Diagram?}   
A very good and solid move ... and one that adheres to all four of the basic Opening Principles.  


     [  Another tack for White is to play c2-c4 in this position.  

         For example:  3.c4 Bg74.Nf3 Nf65.Nc3 0-06.Be2 e5 
         7.0-0 Nc68.d5 Ne7;  "~"  ("+/=")   {Diagram?}      
         and we have reached   ...  "The Mar del Plata Variation,"  
         of the  King's Indian Defence.   
         (A 'Main Line' variant of the Classical K.I.D.);  

   *************************************************************  

        In his younger and bolder days, the great Spassky would often try the move 
        of:   3.h4!?{Diagram?}   in this position. (This idea is often the prelude to 
        a quick King-side attack.)   

        Play could now proceed:   3...Bg74.h5 c55.d5 gxh5!?; {Diagram?}    
        Corrupting his K-side Pawn Structure.   

            ( Or if: 5...Nf6!?;  then  6.h6!,  "+/=" )     

        6.Nc3 Bxc3+!?7.bxc3 Nf68.f3 Rg89.Ne2! Qa5!?;  
        10.a4 b5!?{Diagram?}    This is risky for Black here.  
        ('?' - GM Andrew Soltis.)   

            (Much safer was  >/=  10...Nbd7;   {Diagram?}      
              although White retains a solid plus in this position.)     

        11.Bd2! bxa412.c4 Qa6!?{Diagram?}  
        What is Black doing?  

            ( >/= 12...Qc7!;  13.Nf4, "+/=" )     

        13.Nc3 Bd714.Kf2 Qc8{Diagram?}   
        Black is two (sick) Pawns ahead, and so offers to jettison one of them, 
         ...  but Spassky has other ideas.  

        15.Bf4!! a5!?;  (dubious!)  {Diagram?}  
        To secure the b4-square but Soltis says that this move is ... "rather pointless." ('?!')    

        16.Bd3! Na617.e5! dxe518.Bxe5 Nb4{Diagram?}    
         Now Black's King-side falls completely apart.   

        19.Bxf6 exf620.Bxh7 Rg721.Rxh5 Kf822.Qd2! Bg4!?  {Diagram?}  
        Black is lost, this is known as move of  {pure}  "desperation"  in the chess business.  

  *******  

        MANY  years ago, I wrote a chess editor of a state magazine. I asked him why not Qf4! 
        for White in this position? He responded that the move, "was a silly blunder - that dropped 
        a whole Rook." He then went on to say, that I was a young rookie that still "had a long 
        ways to go,"  and I should check my analysis before bothering a busy person with such 
        silly nonsense.   

        23.Bf5!!(hmmm)  {Diagram?}     
        Andy Soltis makes the comment here:  "So simple. It's murder from here on." 
        (How typical!!)  

            ( Also winning was: 23.Rh4!, "+/-" )      

        23...Bxf524.Rh8+ Rg825.Qh6+ Ke726.Re1+ Kd7?{Dm?}    
        Ugly - according to the box, the move of ...Be6; was forced.  

            ( Or Black could play:  (>/=)  26...Be6!?[];  27.Rxe6+!! fxe6;      
               28.Qh7+ Kd6[];  {Diagram?}       
               Going to the back row allows RxR/g8 and its check-mate.       
               29.Nb5+! Ke5;  30.Qe4#. )       

        And now the elegant move:    27.Qxf6!,  "+/-"  (Nice!!)  {Diagram?}       
        Black RESIGNS  ... as White has:  "Too many threats,"  according to Andy Soltis.  

        Boris Spassky - Anatoly Ufimtsev;    
        25th National Championship Tournament / (Semi-final qualification stage);    
        Rostov-on-Don, U.S.S.R.;  1958.     

       [ See the most excellent book:  "The Best Chess Games of Boris Spassky," 
         by Andy Soltis.  Copyright (©) 1973, by the author, (and the publisher.). 
         Published by David McKay Books of New York City, NY. (U.S.A.)   
         Game twelve (# 12);  page # 47. ]  ]   


 3...c6!?;  4.f4 d5!?;   {Diagram?}   
Black wishes to fix the center.  

   *********************   

     [ Black could also play:   4...Bg7!?5.Nf3 Bg4!?{Diagram?}  
        This is part of Black's plan.   

            ( Or Black can try the very wild line of:  5...Nf6!?;   
               6.Be2 b5!?;  {Diagram?}  but White is still better. )      

        6.Be3 Qb67.Qd2! Bxf38.gxf3 Nd79.0-0-0 Qa5;    
        10.Kb1 0-0-0{Diagram?}     The end of the column.   

            ( Or 10...b5!?; 11.f5!?, "+/=" {D?}  with a solid edge to White. )        

        11.Rg1 Kb812.Rg5 Qc713.d5 Nb614.dxc6 bxc6;      
        15.Qd3,  ("+/=")  (Initiative)  {Diagram?}     
        White maintains a small, but a very solid, - plus from here.   

        GM Judit Polgar (2587) - IM Colin Crouch (2439)  
        ICT / Annual year-end Tournament / Hastings, ENG; 1992-1993.   
        (White won a VERY wild and also a very interesting & tough game!)   
         {1-0, in only 38 total moves.} 

         [ See MCO-14, page # 371;  column # 01, and note # (d.). ]  ]   

   *********************   

 5.e5 Nh6;  ('!?')  {See the diagram - just below.}   
I guess Black has never heard all the trite warnings about placing a horse on the edge 
of the board!  

 {Black wants the f5-square.}  

 

 ************************* 

 gotm_08-04supp_pos1.gif, 17 KB

 ************************* 

 

This is a fairly rare position ... I could only find about 15 total games 
in all the databases with this particular set-up.  

     [ Also possible is: 5...h5!?; "~" ]   

 

Both sides continue to develop in this odd and unusual opening system.   
 6.Nf3 Bg4!?;  7.Be3 Qb6;  8.Rb1!?,  {Diagram?}    
Simple ... strong ... effective.  

Find this position in your opening books and monographs!   I {triple} dare you!  

     [ Also playable was:  8.Qd2!?, "~"  ]   

 

 8...Nf5;  9.Bf2 e6; "="   10.Be2 c5!?;  (hmmm)   {Diagram?}    
This break/lever on White's center looks good ... but now Black will run into trouble   
from this position.   

     [  Maybe just:  >/= 10...Nd7; "="  ]    

 

 11.Na4! Qa5+;  12.c3 Bxf3!;  13.Bxf3 Nxd4!?;  14.Bxd4 cxd4;     
 15.b4! Qc7;  {Diagram?}    

This is virtually forced here.   

     [ Black should not play:  </=  15...Qa6?!;  as  16.cxd4!,  "+/="  {D?}   
        leaves White with a solid plus. ]   

 

 16.cxd4!,  {Diagram?}    
Very simple and strong  ...  White (now) has a very solid edge from this particular position.  

     [ Less effective was:   </=  16.Qxd4!? g5!!; "=/+"  {Diag?}   
        and White gets into trouble. ]     

 

 16...a5?!;  (hmmm)  {Diagram?}    
This move looks very natural, but most programs see an instant jump in their evaluations 
of the overall game score after this.  

     [ Maybe safer was the continuation of: 
       (>/=)  RR16...Nc6!17.a3!? b5!18.Nc5 Bxc519.dxc5, "~"  {D?}    
       White could be a tiny bit better in this position, but I prefer an overall 
        evaluation of 'unclear.' ]    

 

 17.b5 Bb4+;  18.Kf2 Nd7;  19.Rc1 Qd8;  20.Qd3, "+/="  {Diagram?}   
Using obvious and straight-forward moves, White is slowly gaining a very appreciable 
edge in this position. (Maybe - '±')  

     [ Also very good was:   20.Qe2!?, "+/="  {Diagram?}    
         with a nice plus for White. ]   

 

 20...g5?!;  (Maybe - '?')  {Diagram?}    
Much too violent ... and also completely unnecessary here. 
(Deep Junior notices a very large jump in the mathematical 'scores' 
  of the position after this move.)   

     [ Black should probably play:   >/=  20...Nb6![]21.Nxb6 Qxb622.a3 Be7;     
       23.Rhf1! 0-0!?24.Kg1, "+/="   (space)  {Diagram?}      
       entering the opposite-colored Bishops type of game. White is still solidly better,  
       yet the second player may have good chances for play and to try and draw. ]   

 

 21.fxg5 Qxg5;  22.Rc7,   {See the diagram ... just below here.}     
ALERT, ALERT!!  A pig on the 7th!  

 

 ************************* 

 gotm_08-04supp_pos2.gif, 16 KB

 ************************* 

 

--->   Now Black cannot castle  ...  as he will hang the Knight on the d7-square.  

     [  The move of:  22.Qe3!?,  "+/="  {Diagram?}   
         was also pretty good for White.  ]   

 

 22...Nxe5?;  {Yuk!}   {Diagram?}    
Black gets two Pawns for the "Springer" ... but that is hardly enough for this position.  
(Black was probably short of time in this position.)  

     [ Black's only move was to play the forced-looking move of: 
       >/= 22...Rb8[]{Diagram?}   hang tight, sweat a lot ...  
       and maybe mutter a couple of "Hail Mary's" here. ]   

 

 23.dxe5 Qxe5;  24.Rhc1!?,  {Diagram?}   
Good enough ... to win.  

     [  I prefer:  >/=  24.Rxb7!,  ("+/-")  {Diagram?}   just grabbing the Pawn here.  ]    

 

The rest really needs no comment, Black has insufficient compensation for the cavalry unit.  
 24...Rd8;  25.Qe3!? Qxh2;  26.Qg5 Bd6;  27.Rxb7,     
 27...Rf8;  28.Rc2!?,  (hmmm)   {Diagram?}      
OK, and good enough to score the full point, but hardly the best move for White in this 
position. (Both sides were probably already very short of time here.)  

     [ The alert move of:  >/=  28.Nc5!{Diagram?}   
        won instantly for White. ("+/-") ]   

 

 28...h6;  29.Qf6 Qg3+;  30.Ke2 Bb4!?;  31.Rc1 Ba3?;  {Diagram?}    
The final straw. (The only move to prevent mate here, was ...Qg5.)  

 32.Rcc7,  ("+/-")   {Diagram?}     Black Resigns ...    
the second party probably can no longer prevent an eventual mate.  

A game of wild positions and hair-raising tactics. Neither King was really safe in the middle game!  
(A good game by Rublevsky, usually I do not use "fast" games for my GOTM feature, but here I  
 made an exception.)  

  ************  

 Copyright (c) A.J. Goldsby I 
  Copyright (©) A.J. Goldsby, 2004 & 2005.  All rights reserved.  

 

   1 - 0   


  (HTML code, initially)  Generated with  ChessBase 8.0   

  All the diagrams on this page, were generated with the excellent little program,  Chess_Captor 2.25  


      Click  HERE  to return to my  HOME Page  for this site. 

     Click  HERE  to go (or return) to my "games list," for the  year of 2004

     Click  HERE  to go to (or return to) my (main/big) GeoCities web-site.

     Click  HERE  to go (or return) to my  GC  page for  "The Game of The Month." 

     Click here to go to my first domain, click here to go to my second domain. 

      (Or use the "back" button on your web browser.)

Click  HERE  to return to my  "Game of The Month"  for  August, 2004

*******

  This page was finished a few days ago ... and was posted on  TuesdayAugust 17th, 2004.  
     Last update: 10/25/2004. Last edit/save on: 03/17/2015 .  


  Copyright (c) A.J. Goldsby I  

  Copyright © A.J. Goldsby, 2015.  All rights reserved.  

  *******