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r2q1rk1/ppp1b1pp/2n5/3p1p2/3Pn1b1/1QPB1N2/PP3PPP/RNB1R1K1 w - - 0 11
White probably has a slight edge here, but this seems to be true of just about all fairly standard opening lines!
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A key position {diagram, above} ... it is White to move here. 11.Nfd2?!, (Maybe just '?')
Such regressive moves in the opening cannot be correct, especially in a fairly open position like this.
r2q1rk1/ppp1b1pp/2n5/3p1p2/3Pn1b1/1QPB4/PP1N1PPP/RNB1R1K1 b - - 0 11
Now it is Black to move ...
[ Better was: >/=
11.Nbd2 Na5;
12.Qa4, +/=
In the following clash:
11...Nxf2!!; {Shocking!} A tremendous shot ...
r2q1rk1/ppp1b1pp/2n5/3p1p2/3P2b1/1QPB4/PP1N1nPP/RNB1R1K1 w - - 0 12
Now the machines like Bf1, when ...Bd6! looks great for Black. Once White accepts the Knight on f2, the next few moves are all forced. 12.Kxf2!? Bh4+; 13.g3 f4!; 14.Kg2[] fxg3; Black has a vicious attack ...
r2q1rk1/ppp3pp/2n5/3p4/3P2bb/1QPB2p1/PP1N2KP/RNB1R3 w - - 0 15
One can only wonder what Ljubojevic was thinking here ...
15.Be4!?, (Hmmm.)
A futile attempt to plug up all the open lines.
r2q1rk1/ppp3pp/2n5/3p4/3PB1bb/1QP3p1/PP1N2KP/RNB1R3 b - - 0 15
Now it is Black to move ...
[ Now the machine 'thinks' that the following line was
15...Bh3+!!, (Amazing!) This is just too good of a shot to pass up.
r2q1rk1/ppp3pp/2n5/3p4/3PB2b/1QP3pb/PP1N2KP/RNB1R3 w - - 0 16
To be honest, the machines like the pedestrian rook- check on the f2-square, [at least, this was true
[ Also good was the direct: (</= 16.Kg1?! Kh8!!; 17.Qxd5!? Qf6!; 18.hxg3 Bxg3; 19.Nf3 Bxf3; -+)
16...Rxh2+; 17.Kg1 Qf6;
18.Qxd5+ Kh8!; 19.Bf3 Rf8;
16.Kg1[], (box/forced) The Bishop (on h3) was taboo.
[ Even worse was:
Now both 16...Kh8; and (also) 16...g2; merited some serious consideration. 16...gxh2+; 17.Kxh2!?, This seems to be a little risky, but if your King is going to play in the middle of a freeway, you may as well play "dodge-ball" with all the speeding cars ...
[ Maybe a little better was: >/= 17.Kh1 Bxe1; -+ but White is still quite lost. ]
17...Qd6+; 18.Kh1 Bxe1; This is good, but >/= 18...Be6!; just about doubles all of the 'evals' of the various engines at this point in the game. Black is winning easily, I am mystified as to why Ljubojevic wanted to play on. (Maybe he did not be the victim of one of the most brilliant miniatures of all time? 19...Kh8; might be a small improvement over the game. In addition, the engines all prefer 21...Rae8!; which looks to be a small, but a definite improvement over the actual game. In the end, all of Black's moves are more than sufficient to get the job done ... and any talk of any improvements are nothing more than a simple and fun game, and a strictly entertaining, academic exercise.) 19.Qxd5+ Qxd5; 20.Bxd5+ Kh8; 21.Nf3 Bg3; 22.Ng1 Bf1; 23.Nd2 Rae8; 24.Ne4, ('!?')
A slight mis-play by White, but it no longer mattered ...
4rr1k/ppp3pp/2n5/3B4/3PN3/2P3b1/PP6/R1B2bNK b - - 0 24
Once more, it is Black's turn to play.
[ RR 24.Nxf1 Rxf1; 25.Kg2 Ree1; -+]
Black finishes off in style. 24...Rxe4!; 25.Bxe4 Rf2;
7k/ppp3pp/2n5/8/3PB3/2P3b1/PP3r2/R1B2bNK w - - 0 26
Now - due to the threat of ...Rh2#; White is forced to shed another piece.
26.Nf3 Bg2+; 27.Kg1 Bxf3; 28.Bxf3 Rxf3, "-/+" and White (finally) resigns.
7k/ppp3pp/2n5/8/3P4/2P2rb1/PP6/R1B3K1 w - - 0 29
(A diamond of a game!!!) Simply stellar play by GM S. Makarichev, if this game had been played a few weeks ago, I might have suspected that Black was using a computer!
Copyright (c) A.J. Goldsby, 2014. All rights reserved.
0 - 1 Observations and Comments
The
analysis for this page was prepared with the excellent program,
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10.0. The HTML was polished with several different tools and programs, (mostly FP) ... the text was checked for spelling with MS Word..
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